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Debugging for Web Player in Unity3d

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I am building my game for Web and I have an unresolved issue when I check a condition. The good way is when the condition is either true or false but there is a third way in which the execution does not enter the "if(condition){} else {}"block even if the condition is true/false. So I need to investigate what happens. I am using SharpDevelop and it has this Attach to Process functionality, but I am not sure to which process to attach and debug. Should I attach to Unity.exe or to Firefox or to plugin-container.exe?

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