Hey guys, got curious on projection and worldtoCamera matrices.
I know unity provides good function for converting world position to viewport point.
But at this point, I do want to calculate it from very bottom.
Assume there are only two vectors provided which is the world position of Camera and GameObject.
C(a,b,c,) : Camera's world position
G(d,e,f,) : GameObject's world position
from these two information, how can I calculate projection matrix and worldtoCamera matrix?
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