Is it normal that WebGL build of my game looks much worse compared to Web Player build? In WebGL point lights don't work and shadows are much worse. Is there any way to fix it? In my project settings I have the quality set to fantastic for both. I tested both in Firefox 46 . Before I updated to Unity 3.5.1f it was much worse.
Additional screenshots
Web Player: http://i.imgur.com/CZf5jWh.png
WebGL: http://i.imgur.com/Kdl80jn.png
my quality settings:
http://i.imgur.com/rn0qOFk.png
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