I am publishing my "game" for both the web player and webgl. It seems that the web player build size (*.unity3d file) for the same project increased from about 9MB to 40MB when going from Unity version 5.1.3f1 to 5.3.5f1.
Is this a consequence of the web player being deprecated in 5.3.5f1 or are their settings that I am unaware of?
Thanks
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