I'm working with .Net sockets in untity and it works fine when I export the standalone application for any desktop OS, even when I run the application directly from unity projects, but the problem starts when I use the unity web player. It refused the conexion because the ports, I guess. I changed the port to what i'm using for the application an now i didn't refuse the client connection but it still does not works, aparently the data from the client does not reach the server and nothing is happening. Does the Unity web player works fine with sockets?
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