I'm trying to find specific steps to take in order to implement loading data from a different game. I'm intending to make a series of games for Web and Mobile where at the end of each game the character could be loaded into the next game (keeping any stats and items he gained in the first game)
I'm having trouble searching for this topic, because any search with "Unity" and "Loading" tells me very basic stuff about serialization and such. The one topic I did find from 4 years ago got derailed into a discussion on how PlayerPrefs is not secure and why PlayerPrefs won't work between devices.
I have read that I might be able to do something like this with a SQL Database and my own web host, but that presents a whole new set of challenges that I don't know how to overcome. IE: Where do I get this host and how do I make sure I have a host that does what I need that allows games (IE - most web hosts specifically do not let games operate on their servers) Also I have no information on what code I need in order to do that - just the vague suggestion that's what I need.
I'm interested in suggestions on how to find this information - or any suggestions from the Asset Store or specific hosts. I already have EasySave2 which supports PHP and MySQL - but without knowledge of server information that doesn't do me any good - and I'm also not certain that that asset can be used to load data from a different game.
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