Hello , i made a very simple prototype for a game and i wanted to share it with some friends but the webPlayer build is 70MB, the project uses only primitives and shaders/materials hardcoded . The console log also does nothing to make it more clear to what do i ow this huge file size:
Build Report
Uncompressed usage by category:
Textures 139.2 kb 0.2%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 36.6 kb 0.1%
Other Assets 3.4 kb 0.0%
Levels 12.6 kb 0.0%
Scripts 613.9 kb 0.8%
Included DLLs 3.9 mb 5.6%
File headers 9.1 kb 0.0%
Complete size 70.7 mb 100.0%
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