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Unity WebPlayer Build Size Excessive

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Hello , i made a very simple prototype for a game and i wanted to share it with some friends but the webPlayer build is 70MB, the project uses only primitives and shaders/materials hardcoded . The console log also does nothing to make it more clear to what do i ow this huge file size: Build Report Uncompressed usage by category: Textures 139.2 kb 0.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 36.6 kb 0.1% Other Assets 3.4 kb 0.0% Levels 12.6 kb 0.0% Scripts 613.9 kb 0.8% Included DLLs 3.9 mb 5.6% File headers 9.1 kb 0.0% Complete size 70.7 mb 100.0%

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