Good Afternoon Gentlemen,
I was wondering If I can get any answers from you guys knowing so much more then me. I'm currently using a web-socket script to connect to my server & to cause a rotation on a gameObject. It successfully rotates with no problem when I go into game mode in Unity3D, Also When I build it to .Exe it works perfectly.
But when when I actually build to WebGL, it connects but never seems to rotate. No Idea why it works in .Exe and in Unity but not in the WebPlayer. My server says theirs a connection but I can't seem to figure out why transform.rotation doesnt work on WebGL. Any Ideas? Thanks.
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