Hi, I'm trying to compile a Unity APP in WEBGL but I have a display problem. From the integrated player, ANDROID and IOS everything is ok, but in WEBGL it is like if the system did not recognize the window size. I enclose images to make people understand better and I apologize for my English.
[1]: /storage/temp/110366-okios.png
[2]: /storage/temp/110367-kowebgl.png
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