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Chrome 67 webgl exception on AddWebsocketHost

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Hello everyone I want to develope webgl websocket client and use Unity LLAPI Here is code NetworkTransport.Init(); var config = new ConnectionConfig(); config.AddChannel(QosType.Reliable); config.AddChannel(QosType.Unreliable); var topology = new HostTopology(config, 4); m_HostId = NetworkTransport.AddWebsocketHost(topology, 8889); byte error; connectionId = NetworkTransport.Connect(1, "*my ip here", 443, 0, out error); This work fine in Editor but if i open page with webgl in my chrome 67, ive got error: Initializing network transport (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) NotImplementedException: this function cannot be called on web browser at UnityEngine.Networking.NetworkTransport.AddWebsocketHost (UnityEngine.Networking.HostTopology topology, Int32 port) [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) What i did wrong?

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