Hello everyone
I want to develope webgl websocket client and use Unity LLAPI
Here is code
NetworkTransport.Init();
var config = new ConnectionConfig();
config.AddChannel(QosType.Reliable);
config.AddChannel(QosType.Unreliable);
var topology = new HostTopology(config, 4);
m_HostId = NetworkTransport.AddWebsocketHost(topology, 8889);
byte error;
connectionId = NetworkTransport.Connect(1, "*my ip here", 443, 0, out error);
This work fine in Editor but if i open page with webgl in my chrome 67, ive got error:
Initializing network transport
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
NotImplementedException: this function cannot be called on web browser
at UnityEngine.Networking.NetworkTransport.AddWebsocketHost (UnityEngine.Networking.HostTopology topology, Int32 port) [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
What i did wrong?
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