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(URGENT!!!!!!!!!) WebGL out of memory no matter how much I allocate. [C#]

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Hey all! (mildly panicking) ---------- I entered a game development competition last night, only to find out that my game wasn't working at all. Whenever a certain section of code was being run, the player would say "Out of memory!" I increased the memory allocation from the default 256 all the way up to 2048, and it still would not work. Any other values didn't work at all. ---------- > "Bad initial memory size" ~ Unity WebGL player, 2019 ---------- I did some `Debug.Log`ing and found that the code never makes it past this section: string lwag = ""; for (int i = 0; i < 18;) { for (int j = 0; j < 3;) { lwag = lwag + levelsWithAllGems[i, j].ToString() + "."; } } lwag = lwag.Substring(0, 107); PlayerPrefs.SetString("LevelsWithAllGems", lwag); Basically, I have an array `int[18,3]` that I am trying to convert into a string, remove the last period, and set it to PlayerPrefs for a later date. However, it's just not working! Please help as judging is underway and I should probably finish this before then.

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