Hello all.
We'd like to publish a Unity-Web game in a company network.
Each PC in this network has access to the internal webserver where the game files (webplayer.html and webplayer.unity3D) are posted, but most **don't have access to the internet**; in particular, they can't download anything from Unity.com.
So, when first trying to run the game, people can't download and install the UnityWebPlayer plugin from http://unity3d.com/webplayer/ (which is the default behaviour of the webplayer.html page, as you know.)
So is there a way to change this default behaviour and change the place where the webplayer.html page tries download the plugin from?
If not, do you see another solution that would let us deploy a Unity Web game in an internal network?
Thanks in advance !
↧