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problem uploading my game to a web page

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Hello everyone, I have a doubt I created a game and I uploaded it to a web page but on the web page the ENTER key does not work for me so that the game starts and the initial screen fades, I clarify that in unity when I try it everything works for me ok and i have no problem This is the code where I have the options of the keys using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public GameObject menuPrincipal; public GameObject menuGameOver; public float velocidad = 2; public GameObject col; public GameObject piedra1; public GameObject piedra2; public Renderer fondo; public bool gameOver = false; public bool start = false; public List cols; public List obstaculos; // Start is called before the first frame update void Start() { // Crear Mapa for (int i = 0; i < 21; i++) { cols.Add(Instantiate(col, new Vector2(-8 + i, -5), Quaternion.identity)); } // Crear Piedras obstaculos.Add(Instantiate(piedra1, new Vector2(-3, -3), Quaternion.identity)); obstaculos.Add(Instantiate(piedra2, new Vector2(5, -3), Quaternion.identity)); } // Update is called once per frame void Update() { if (start == false) { if (Input.GetKeyDown(KeyCode.KeypadEnter)) { start = true; } } if (start == true && gameOver == true) { menuGameOver.SetActive(true); if (Input.GetKeyDown(KeyCode.KeypadEnter)) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } if (start == true && gameOver == false) { menuPrincipal.SetActive(false); fondo.material.mainTextureOffset = fondo.material.mainTextureOffset + new Vector2(0.1f, 0) * Time.deltaTime; // Mover Mapa for (int i = 0; i < cols.Count; i++) { if (cols[i].transform.position.x <= -10) { cols[i].transform.position = new Vector3(10, -5, 0); } cols[i].transform.position = cols[i].transform.position + new Vector3(-1, 0, 0) * Time.deltaTime * velocidad; } // Mover Obstaculos for (int i = 0; i < obstaculos.Count; i++) { if (obstaculos[i].transform.position.x <= -10) { float randomObs = Random.Range(11, 18); obstaculos[i].transform.position = new Vector3(randomObs, -3, 0); } obstaculos[i].transform.position = obstaculos[i].transform.position + new Vector3(-1, 0, 0) * Time.deltaTime * velocidad;

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