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How can I split WebGL builds into smaller file sizes in order to upload to websites?

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I am limited to the size of web applications I can build by the "Build\application.data" file. I.e if its over a certain size I cannot upload it certain hosts, github, etc. Ideally I would like to split the application into multiple data files under a certain size, while the application is still executable. How would this be possible? Is this something I can do from Unity build configuration? Can I do it after the build is done? Can I split the file into chunks by archiving it with zero compression, and somehow still execute it from the browser? There is a file called Build.Loader.js, is it something that can be edited for this purpose? This is for the purposes of using the application after it has been uploaded, not sharing it, I do not want to compress it into separate archives, or use gitlfs, I've tested this and the application does not work from the browser with github and gitlfs. (I get an error parsing file when uploading images, link to image below) https://i.stack.imgur.com/RkrZ1.png

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