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#if UNITY_WEBPLAYER been removed?

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Hi. I've googled the topic and checked Answers but this hasn't been addressed in Unity 5 as far as I can see. I'm using code: ![alt text][1] [1]: /storage/temp/59500-capture.png As you can see, the WEBPLAYER if isn't behaving. According to documentation this should be a valid line of code, but it didn't auto-prompt at all and the actual command (Application.LoadLevel(0)) appears as if commented out. Has the functionality been removed because Unity is moving away from the Web Player? How else could I get the web player to do (x) if this function is called when playing via my website? Thanks Kevin

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