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All my circle sprites gets a messed up squarish mesh

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So I'm trying to make some shapes glow, but when I tried to apply the (any) shader to circular objects like circles and polygons, I noticed that it's totally off. Looking at the wireframe, the circle gets a square-ish looking form, and even rectangles aren't accurate. I both tried importing the shapes2D free assets package and creating my own, but it seems the mesh gets screwed either way, and I really want this glow. This is super noticeable in my context where my shapes are hollow. Example below: ![alt text][1] [1]: /storage/temp/129556-2018-12-17.png Been searching around for an answer, but the only thread I found was unanswered. Appreciate all suggestions.

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