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My variables are storing different values?

I feel like this is really simple, but for the life of me can't figure it out. I created a class called Triangle that stores three points. Whenever I create a new triangle, the values that are stored are not the ones I give it. For instance, here is the debug log after I store Vector3.up, Vector3.down, and Vector3.forward: ![alt text][1] Here's my code: public class TriangulatePoints : MonoBehaviour { [SerializeField] GameObject[] nodes = new GameObject[3]; [SerializeField] Triangle triangleOne; // Start is called before the first frame update void Start() { triangleOne = new Triangle(Vector3.up, Vector3.down, Vector3.forward); Debug.Log("Triangle point one " + triangleOne.pointOne); Debug.Log("Triangle point two: " + triangleOne.pointTwo); Debug.Log("Triangle point three " + triangleOne.pointThree); } // Update is called once per frame void Update() { } } public class Triangle : MonoBehaviour { public Vector3 pointOne; public Vector3 pointTwo; public Vector3 pointThree; public Triangle(Vector3 firstPoint, Vector3 secondPoint, Vector3 thirdPoint) { pointOne = firstPoint; pointTwo = secondPoint; pointTwo = thirdPoint; } } [1]: /storage/temp/154091-debug.png

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