1.Generate a wav file and save it below
Application.persistentDataPath + "/filename.wav"
2.Convert to byte type and download via Java
FileStream fs = new FileStream(Application.persistentDataPath + "/recTest.wav", FileMode.Open);
_data = new byte[fs.Length];
fs.Read(_data, 0, _data.Length);
fs.Close();
→JavaScript→Download my folder
In this case, is 1 saved successfully with WebGL?
It works in UnityEditor, but Wav downloaded from Java is broken with WebGL
Help me....
↧